f i l t e r >> f e e d e r

n. an aquatic animal that traps and removes food particles from a current of water passing through its body.


Join Carassius Auratus for a delightful excursion as it swims through oceans of atmospheric sound. Navigating through waves of sound the fish generates a turbulent symphony.


Filter Feeder is a multi-channel installation in which textures, dynamics and motion of both sound and video are controlled by a fish. The creature navigates through the electromagnetic spectrum drawing fragments of sound into the physical environment.


Spectral Drift: The atmosphere is inhabited by not only a cacophony of audible sound but also a dense stratum of radio frequencies that endlessly transmit sonic content. As the fish drifts through its aquatic environment it also swims through the frequency spectrum. Sonic content and visual imagery are subsequently positioned in the space and manipulated in relation to the creature’s activities. In a similar manner to a filter feeder, the fish consumes audible frequencies as they pass by, creating an ocean of spatialised sound. Scanning the air waves, fragments of media, conversations, atmospheric noise and static are all absorbed. The mundane nature of the common goldfish in a bowl belies its considerable control over the surrounding environment. In the work, the fish’s activity controls numerous environmental parameters including the position of sounds in 3 dimensional space, the live acquisition of sounds plucked from the radio spectrum, real time manipulation of video content via color gradients, compositing and generated acoustic spectral visualization. The creature’s activities create a physical space that is continually in a dynamic state of change.

Technical Information

The work was developed primarily in the max/msp software environment with live video processing achieved with the use of nato modular.

The activities of the fish were captured via a video camera and this signal was subsequently sent to a computer for motion tracking analysis within nato. The x / y coordinates of the fish were distributed to several computers on a 10/100 Mbit network via the osc protocol for a variety data processing tasks. The current technical setup of the project utilised 4 Power Macintosh computers for motion track video analysis, realtime audio manipulation, realtime video manipulation and acoustic spectral analysis. This configuration is scalable depending on the particular presentation scenario.

Audio data was processed and output as a 4 channel sound mix. The fishes x / y coordinates controlled the location of the audio content within the 4 speaker matrix. Sonic content was broadband radio frequency sound trawled by the fish in conjunction with hydrophone recordings. Video data was distributed around the environment via 4 video/data projectors. This included real time compositing of the fish and live sound spectral data as well as a variety of other realtime video manipulations.

Here is are screenshots of one of the software audio and video processing engines. email me for for more information on the max/nato patch's if your interested.....

Many thanks to Time's Up for their considerable support on the project +Suzanna & Marin @ KunstRaum for making the whole thing eventuate!